Extends:
Modifiers:
Source code
SFCharacter.SFMiteCarcass%%
| bool | AllowChunk (int N, name A) |
{
bodyparts(0)=LodMesh'SFCharacter.MiteBody'
bodyparts(1)=LodMesh'SFCharacter.MiteLeg'
bodyparts(2)=LodMesh'SFCharacter.MiteLeg'
bodyparts(3)=LodMesh'SFCharacter.MiteLeg'
bodyparts(4)=LodMesh'SFCharacter.MiteLeg'
bodyparts(5)=None
ZOffset(0)=0.000000
ZOffset(1)=0.000000
LandedSound=Sound'UnrealI.Pupae.thumppp'
AnimSequence=Dead1
Mesh=LodMesh'SFCharacter.SFMite'
CollisionRadius=26.000000
CollisionHeight=16.000000
Mass=80.000000
}